Tag: setting
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GM Toolkit – Central Place Theory
Sometimes something hits your brain like a pile of bricks. I lurk on mastodon far more often than I ought to, but this post actually paid dividends. Now, thanks to ACOUP I was already familiar with the idea of cities needing hinterlands (and those being often omitted in modern media), but I was struggling to…
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Misc Campaign Ideas
A few undeveloped campaign ideas from previous years, updated with commentary. I like the “In [world] the players are [X] who do [Y]” format for campaign descriptions. I think I stole it from somewhere but I’ve lost the post. Imperial Patrol On the frontier of a vast empire, the players are rangers whose responsibilities are…
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A Shadow World
The World. A great irregular mass of matter and light and life suspended in space. It contains within it the Sun in a colossal spherical chamber constructed for the purpose. At great distance lies the moon, bathing the moonward world in silver light as it progresses through its phases. Yet further orbit the handful of…
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Anti-Canon Worldbuilding
Anti-canon is a response to the Tolkien style of worldbuilding typically emphasized in fantasy fiction. It is a rejection of the creation of a world with a complete history, rigid geography, and rigid boundaries. Anti-canon instead sets out to create a world which changes as stories are told in it. While the world is consistent…